AI Insights · Timothy · July 2021
Top 5 PVP Games on Android in Middle East Q2 2021
Explore the performance of the top 5 PVP games on Android in the Middle East during Q2 2021, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2021, the Middle East saw remarkable performance from the top 5 PVP games on the Android platform. Here’s an overview of their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Bridge Race by Supersonic Studios LTD experienced significant fluctuations in its weekly downloads, peaking at 192K in mid-May before decreasing to 108K by the end of June. The game’s revenue showed a general upward trend, reaching approximately $59 in early June. Active users saw a steady increase early in the quarter, growing from 30.1K at the end of March to a peak of 446.9K in mid-May, before stabilizing around 348K by the end of June.
Roblox from Roblox Corporation maintained a consistent download rate, averaging around 66K to 75K weekly downloads. Revenue for Roblox peaked at $265K in late April and showed a gradual decline thereafter, closing the quarter at around $200K. The game enjoyed a robust active user base, growing from 1.52M in late March to 1.68M by the end of June.
Going Balls, also by Supersonic Studios LTD, had a more fluctuating download trend, starting at 114K in late March and then dipping to around 47K by the end of June. Revenue peaked at $52 in mid-May, with minor fluctuations thereafter. Active users for Going Balls remained relatively stable throughout the quarter, averaging around 240K.
Ludo STAR: Online Dice Game by Gameberry Labs saw a stable download figure, fluctuating between 54K and 71K. The game’s revenue hit a high of $27.7K in late April and ended the quarter at approximately $23.7K. Active users consistently increased, reaching 330K by the end of June from an initial 221K in late March.
Subway Surfers by SYBO Games maintained a steady download rate, peaking at 72K in late June. Revenue remained relatively stable, hovering around $1.5K to $1.8K throughout the quarter. The game’s active user count saw a consistent upward trend, growing from 822K in late March to 933K by the end of June.
These insights highlight the dynamic and competitive nature of the PVP gaming market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.